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Synopsis and Animatic

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The year is 2112. The world megadon is living under the tyranny of the federation, whom the priests that reside in the temple of syrinx rule absolute, the censor everything you see and hear, without any questions. One day a farmer finds a miracle in a cave near the waterfall, a guitar. He tunes and learns how to play the guitar and is overcome with the music. He decides to show it to the priests, he believes that they will praise his name for letting people make their own music. However, at his presentation, he is met with rejection, as the priests dismiss his idea, as it "doesnt fit the plan". They destroy his guitar and tell him not to annoy them further. The man stumbles home, having no words to say, he falls into a deep sleep. Where he is met by an Oracle, which shows him life free from oppression. Now, having seen what his life "could be", he feels that he has become without purpose. He heads back to the cave and mulls for weeks. In the end, he decides tha

S2C1: Designs and Storyboard

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Here are the member of the band Rush, top as they are in present day, and below as they looked circa the albums release in 1976. I think it would be nice to pay homage to the band and have them as characters in the animatic, They could perhaps be the elder race, as in their early days they dressed very eccentrically so having them in their original clothing could give a nice look. i also think when the main character is seeing the work of men with a free mind. I also think it would be nice to incorporate the album imagery to the animatic as well, as the symbols are iconic amongst the bands fans, as well as prog culture as a whole. the symbols represent the oppression of the people in this world, and the naked man in front of the federation star is the single man, helpless to stop the machine, i could incorporate the idea of the federation being a machine into the work, perhaps the star could become a cog, although this is very reminiscent of previous  works. The star could also

S2C1: 2112 and Dream Sequences

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Following on from my initial ideas i began looking at the song and creating ideas for the piece. i looked a famous dream sequence done by salvador dali, to gauge inspiration for how to create my animatic. Salvador Dali Dalí was a skilled  draftsman , best known for the striking and bizarre images in his surrealist work. His  painterly  skills are often attributed to the influence of  Renaissance  masters.His best-known work,  The Persistence of Memory , was completed in August 1931. Dalí's expansive artistic repertoire included film, sculpture, and photography, in collaboration with a range of artists in a variety of media. Dalí attributed his "love of everything that is gilded and excessive, my passion for luxury and my love of oriental clothes" to an "Arab lineage", claiming that his ancestors were descended from the  Moors . Dalí was highly imaginative, and also enjoyed indulging in unusual and grandiose behavior. His eccentric manner and att

S2 Comp 1: Artist Research

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As odd as it is, i want my animation to be very surreal, one animation while ill related to my ideas, had a lovely animation style, while albeit weird was the video linked below I like the look as the lines, colours and imagery blend into one another and seamlessly flow into one another. Another piece of animation i looked at for inspiration was Marvel's Doctor Strange, where Strange first meets the ancient one. the sort of abstract journey that strange embarks really intrigues me and also fits with the idea of the previous researched animation piece Initial idea and research While on the bus home from the supermarket, i was listening to one of my favourite songs by the band Rush. The song is 20 minute masterpiece telling the story of a man, living under an oppressed regime, where all art and music is banned and filtered by the high priests. The man the story revolves around, finds a guitar in a cave near the river where he works.  He figures out how to tu

Semester 2 Component 1: Pre Production

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For the next part of our project that for many would begin in semester two, we would be making our own animation sequence, totalling about 90 seconds in length. It is something that i would love to do, and i get the opportunity to start on for the next couple of weeks. Unlike the previous 10 weeks it will be an independent subject, which will make a nice break from group projects, as insightful as the previous semester was. There is next to no limitation to the animation which gives me free reign on the idea. MODERNISM IN ART AND ANIMATION Modernism' and 'Post- Modernism' are both terms referring each to a different philosophical movement that originated just after the 1st World War. In the wake of death and destruction that the previous 4 years had wrought upon the world. The influence of modernism was more of a Ergonomics over Aesthetics in such areas such as carpentry, architecture and other such creative professions. Modernism gave birth to such names as Picasso,

Week 10 - Final touch ups

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Above is the play on tour with our animations that were created by our group, as you can see my swimming animation made the final cut, and i feel looked good on the large screens behind the plays.  I was lucky in that most of my aspect ratios were correct so did not need any last minute adjusting unlike other members of my group, so i spent this session and week helping others fix their aspect ratios. During this project we did has a problem with one of our classmates who went AWOL after a few weeks and we failed to get in touch with him at all for the rest of the semester, so it was up to my classmate and i to do his scenes for him. My classmate charlie really pulled through and worked insanely hard to get his scenes done, as well as taking on the leadership role. While he did an amazing job, he could have delegated me some of the scenes our classmate had left us as during this week i was pretty much out of things to do and wanted scenes to help pad out my portfolio for

Week 9- The walrus office

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This week i was tasked with something new, i had to redesign the walrus office, as the one that was made by another group was not wanted by the client, and the other group did not have enough time to redesign their scene, so i was passed the mantle, the walrus scene looks pretty simple as all i have to do is. The client didnt like the previous version of the office as they felt it was too colourful, and they wanted a more vintage approach, to match this request, i began my research into the office by looking at old rooms and aesthetics to get an idea of what they wanted from me. below is what i found during my research I then began looking at Libraries as i really liked the look of lots of books on built in shelves, as i felt it helped with the old school aesthetic i was try to achieve as well as adding a bit of colours to the piece as books will be of various colours and shapes and sizes. Now that i feel that i have compiled enough research to get going i opened up Photoshop